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The Learning Games Initiative is an international, transdisciplinary, and multi-institutional research collective founded in 1999 that studies, teaches with, and builds computer games in educational contexts. This website, built on the Omeka CMS framework, coordinates LGI's massively distributed archive. At present, the archive contains more 250,000 items, including:

  • 15,000+ games;
  • 200+ game systems;
  • Hundreds of scholarly, trade, and fan publications;
  • Thousands of other artifacts representing the game industry's wide and deep incursion into global popular culture, from feature length films and soundtracks, to articles of clothing and comestibles, to private and corporate documents concerning various aspects of game design and development.

Nota bene: Our sincere apologies for the massive data entry backlog. We are working diligently to clear it, and we expect the database to be up-to-date by the middle of 2020.

The LGI Research Archive (LGIRA) is open to all game researchers, no matter their ages or institutional affiliations. To set up an appointment or to consult with an archivist, contact one of the Co-Directors or Regional Directors:

Ken McAllister, University of Arizona

Judd Ruggill, University of Arizona

Regional Directors & Archivists
Steve Conway, Swinburne University of Technology

Jennifer deWinter, Worcester Polytechnic Institute

Carly Kocurek, Illinois Institute of Technology

Kevin Moberly, Old Dominion University

Ryan Moeller, Utah State University

Matthew Payne, University of Notre Dame

Rolf Nohr, Hochschule für Bildende Künste Braunschweig

Jason Thompson, University of Wyoming

Director of International Relations
Feng Chen, University of Arizona

Partners in Crime
The University of Texas-Austin Videogame Archive
Stanford University Library-National Institute of Standards and Technology Cabrinety Collection